This is a very early version but I figure I might as well put it out there for people to enjoy: a map of Boston (version 0.5-alpha). If you have the game, have fun. If not, well I see that it's on sale this week on Steam for half-price. 
(gallery)
The main arterial, highway and rail network is largely in place. I've done local streets here and there. What I haven't done, by and large, is buildings and parks. There's a few sections done as an experiment but you'll have to rely on the automatic city growth function to supply the rest. Which produces weird results, oh well. But you'll get to see what Brighton would look like with skyscrapers!
The game has a relatively simple model of roads so I can't duplicate all the fancy shmancy traffic engineering we're all familiar with, but I've tried to interpret it as closely as possible. Also CIM2 does not really support the idea of a subway-surface tram, so that's been cobbled together with a hybrid approach, with underground pedestrian tunnels and metro tracks.
The terrain is generated by map4cim which imports elevation files and produces a streetmap texture (that you can see). I dampened the hills a bit though, to make it easier to build, and because the elevation data is really not that precise. Grade separations basically have to all be done by hand, and for some reason, even the coastline didn't come out quite right so that had to be fixed too.
I intend to keep adding more to it over time, so keep an eye out for future versions. Maybe even a 1.0 some day.


(gallery)
The main arterial, highway and rail network is largely in place. I've done local streets here and there. What I haven't done, by and large, is buildings and parks. There's a few sections done as an experiment but you'll have to rely on the automatic city growth function to supply the rest. Which produces weird results, oh well. But you'll get to see what Brighton would look like with skyscrapers!
The game has a relatively simple model of roads so I can't duplicate all the fancy shmancy traffic engineering we're all familiar with, but I've tried to interpret it as closely as possible. Also CIM2 does not really support the idea of a subway-surface tram, so that's been cobbled together with a hybrid approach, with underground pedestrian tunnels and metro tracks.
The terrain is generated by map4cim which imports elevation files and produces a streetmap texture (that you can see). I dampened the hills a bit though, to make it easier to build, and because the elevation data is really not that precise. Grade separations basically have to all be done by hand, and for some reason, even the coastline didn't come out quite right so that had to be fixed too.
I intend to keep adding more to it over time, so keep an eye out for future versions. Maybe even a 1.0 some day.