What's the architectural reason for having the top level and mech level have a different pattern from levels 2-5? The pattern is shifted over ever so slightly and altered so little that I find it hard to argue this is form follows function. This is such a minor detail you have to look at it for a while to notice it, so I don't mind it as much as other random pattern facades, but I'm still trying to understand the method from a design standpoint. My guess is to break up what could end up being a repetitious wall/add something slightly interesting while maintaining the uniformity seen on the neighboring buildings, but that's from my non-professional viewpoint...
taken 9/28...crisis averted, fins in contract.
Hey AB,
You know what 80% of this buildings opaque surfaces are made out of?
Alucobond. (gasp heard around the forums)
I suggest that instead of critiquing a useful material, you critique the thoughtless use of it on other projects. This is a great example of what a good material can do in the hands of a thoughtful designer.
cca
+1. Although I must have missed the posts where people were actually critiquing the material? I thought most of the critique was around the apparent lack of girders as shown in the renders, which of course we now know is untrue.
Hey AB,
You know what 80% of this buildings opaque surfaces are made out of?
Alucobond. (gasp heard around the forums)
I suggest that instead of critiquing a useful material, you critique the thoughtless use of it on other projects. This is a great example of what a good material can do in the hands of a thoughtful designer.
cca